The third set in my TF2 Lego Digital Designer series. Much like the Engineer, the Demoman is someone I always felt hinted at having technical expertise that doesn't come out much in the extended universe of TF2, but it must be there! While most people assume the Engineer is responsible for the Bomb Carts, I've always put that squarely on the Demoman, and a bomb artist must have his studio. This set is an expression of that. It's also the place where I decided to explore the more complex mechanical side of LEGO as well: specifically, using TECHNIC blocks to push some more playability. The Demoman seemed the perfect set to do it with, too: his compound is boobytrapped, in case anybody gets any smart ideas about penning him in.
Another great accessory for the Demoman is not yet available in the LDD, and that is the Super Jumper, a device that allows characters like Superman appear to fly into action. For a class characterized by explosive jumps (like the Soldier and the Scout) this would be a pretty handy device to incorporate.
The Demoman set is my first hinged piece. BLU has a great orthogonal building style that's fairly straightforward and industrial. This may be something that deserves a second pass at some point in the future, or perhaps a future BLU building will just be more visually interesting. If you have ideas for sprucing up the appearance, let me know! Don't ask why I decided to go RED soldier/BLU demoman when the War! Update specifically stated the opposite: I don't know man. I'm just an architect.
Here's what it looks like unfolded. The red patches are the removable wall fragments--press the button emerging from the left side and that section of wall will pop out, revealing the dynamite stashed there by our favorite inebriate!
The wall on the lower section, underneath the air conditioner, is held on by two pegs. A simple flick with a finger will remove it with suitable panache for a charging Demoman pounding through. I won't bore you with details of these wall designs. Here, however, is the interior of the compound. Currently there's a table laid over a barrel--perfect for two friendly enemies to play cards by. On the second floor is the Demoman's bomb-making lab. Detonators, some miscellaneous sticky bombs, and of course, walls with blueprints on them. The one piece that I felt was crucial for the bomb lab that we didn't have? The Scissors, currently available only in 3 sets and not yet added to the LDD; I felt the wiresnips used to cut the various lengths of wires used in the manufacture of explosives would be a nice accessory.
Also visible hanging from the wall is a Charging Targe and Eyelander. The third floor features a target dummy like the one's seen in Degroot's Keep, and of course, a couple bottles.