|Fletus concept art by Scott Campbell|
When the Titans ascended, the Tainted Coil turned their fury on the whole world, and no one suffered more than the demon mechanics, their hideous forms unrestricted and their knowledge more thorough and secret. The Coil waged an unceasing war against those ugly few who defied them. These creatures, the Outlaws, went into hiding on the edges of the world. Few survived the unending slaughter, but those that did continued to hone their arts in secret, racing against any challengers and sharing their most sacred knowledge with whomever could best them.
Fletus was one of the few who emerged first in the twilight of Doviculus' rule. When Doviculus was defeated by Eddie Riggs and the Coil routed by the human army Ironheade, the Outlaws rose again, racing along the ancient highways, resurrecting the mighty machines of their long-gone gods, and seeking a share of the homeland they lost; eventually going to war with the Ironheade Nation.
The leader of the Outlaws, Fletus had an amicable personal grudge against The Roadie that turned sour as his people seek fair access to the homelands to which they feel entitled. The humans of Ironheade are suspicious and fearful of the demons and reluctant to relinquish control of the lands hard-won from the Drowning Doom and the Coil seek to drive them back. Eddie arrives to mediate but when the Outlaws are less than reasonable in their demands, negotiations fall through and Fletus decides to raise an army and take back their land.
Fletus' combat style is less dependent on solos, and focuses more on the Squealer to dish out punishment.
These lovably bug-eyed monsters with a giant, distended jaws full of terrible teeth form the Outlaw's front line. As
Double Team: Carjack
A team of Freeks will gather around Fletus. Damage they do during this attack provides bonuses to the Squealer.
Hovering demons on high-powered engines, gunning their engines causes a percussive blowback, injuring enemies.
Double Team: Smoke Screen
Generates a smoke screen that renders a specific unit invisible.
Support Vehicle: Healing
These mobile garage-driving demons keep the Outlaws and their vehicles outrunning the pigs. Bring one onto the field to patch up your boys.
Double Team: Overhaul
Nearby units heal to more health while Fletus rides along. Overhauled health starts to deplete as soon as Fletus leaves the sidecar, but it's a good way to preload units riding into battle.
Anti Infantry Vehicle
The Outlaw equivalent to the Metal Beast or Reaper, the Shark exudes dozens of vicious bats that swarm enemies, cutting a swath through their infantry forces.
Double Team: Blood Drive
The Shark is under control of Fletus as it rapidly accelerates, trailing a line of bats.
Two chained-up demons on a motorcycle with a sidecar, they whip each other at vehicles as they pass, dealing heavy damage.
Double Team: Hell's Clothesline
The sidecar splits off from the main vehicle, connected by a chain. Enemies caught between the two vehicles are dragged with it.
The heavy artillery car driven by a freed Screamer, he seeks vengeance on the Coil for his torture on the Scream Wagon. His catapult car fires gas cans at enemies.
Double Team: Light The Fuse
Fletus drives the Holey Driver and can manually aim the catapult. When attacking, he'll light the tank with his cigar, adding extra explosive damage.
Driveable Support Vehicle: Buff
Stumpy's drums provide a powerful buff, causing nearby units to deal more damage. This effect does not stack with multiple drummers.
Double Team: Painkiller
Stumpy parks his drum car and begins a hyperpowerful drum solo that renders nearby units invincible. When the solo ends or Stumpy is killed, his car explodes in a fireball, destroying him and ending the buff.
A sentient and viciously evil taxicab with a "pedestrian crossing" sign jammed in his radiator. Warning: do not be a blind pedestrian when this wild eyed demon takes the field.
Double Team: Powerslide
Fletus takes control of Noxing. Hit the break and turn to deal extra damage by powersliding into enemies.
The Doom Buggy
Heavy Ranged Unit
A tank pulled by a team of Tick Choppers and piloted by wild-eyed Freeks.
Double Team: Motorcade
The Doom Buggy parks and its Tick Chopper pull team disengage to circle, attacking foes that come near. If a Tick Chopper is destroyed, a new one will be generated to take its place after 3 seconds (+1 second per chopper destroyed).