Friday, October 12, 2012


The rough design for my Beast Master class. Although I want the old lady capable of controlling beasts in the way that is fashionable for Beastmasters, she (like all my classes, I guess) is multitalented, using summoning spells, buffs, and debuffs. In a proper game her abilities would be focused to give her a particular role, but I'm more interested in puns and such.

Active Abilities:

Mouser Tom
Summons a cat minion.
Raises the Beastmaster's defense
Stabby Cat
Improves attack power
Felis Ebonus
Improves magic stat
Ranged Healing Spell  
Poisons opponents
Thief of Breath
 Slows Opponents
Nine Lives
Auto-raises allies
Nine Tails
Deals damage based on cat buffs

Something Borrowed
Allows the Beastmaster to control a pest for a set number of turns, in the proud tradition of beastmaster classes across the RPG specturm. This is a single spell because I consider monster-specific spells to be unbelievably tedious and not particularly useful.

Passive Abilities:

Mother's Eyes
Allows the Beastmaster to perform other actions while borrowing enemies.

Cat spells become more effective the more are cast

The beastmaster won't take fall damage

Improves XP return 

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